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A MOC in Progress – Part Deux

So several months ago I showed you my Inverted Corner MOC. Since then I have continued to monkey with the design and I think I am finally getting to a place where I feel like I am almost complete.

Initial model – starting from the second level and playing with the geometry of the two structures.

The original concept was for there to be two narrow buildings perpendicular to one another on a corner, creating a public space at the corner – a little urban design with LEGO. Placemaking for minifigures, if you will. I wanted one of the buildings to be a more classical load-bearing masonry type structure and the second building to be a sleek modern tower, considerably taller than its traditional neighbor.

My first take on the ground level. The black tower worked well, but I was not happy with the masonry structure and how the window rhythm worked with the design for the upper levels.

The concept of the narrow building or “skinny Modular” is an idea I have played with before in my city. The buildings are only 8 – studs wide, which considerably limits any interior features, but does add a interesting variation in the rhythm of the streetscape with the other modulars and their widths. This build is by far the largest and extensive experiment I have attempted with the skinny Modular concept.

I chose a distinct color schemes for each structure. The masonry building is primarily earth tones and greys, to reflect colors of the natural materials for such a building – brick and stone. The modern tower is black – just black with lots of trans-clear glass.

Final (at least for now) version of the ground level and plaza. Trees are tough to build in Studio 2.0. Also note the black parts above the door on the masonry structure. They were intended to be the address, but I was unable to find the parts I wanted to use in the Studio parts pallet.

And just to make things even more complicated, my initial designs started on what would likely be the second or third level of the model – so as not to get to distracted with how the buildings touched the ground but rather focusing on the interplay between the two buildings. Using STUD.IO to build the model, I would not recommend starting in the middle. It was a great exercise to generate some ideas, but when it was time to start building the real digital model, I was forced to start from scratch.

Final (at least for now) design of the Inverted corner MOC.

So my next step is to generate Instructions for this model in Studio. This is uncharted territory for me. I have been told it is a simple process but knowing my history with simple processes, it will likely still be a challenge. Stay tuned!

In the mean time, let me know what you think of the model and the build. I really like to hear comments and ideas.